I think you guys might be inter­ested in this pro­ject. Anyone want to inter­view them for {ariel flux}? 

Blast Theory at Sonar Inter­na­tional Fest­ival of Advance Music and Mul­ti­me­dia — Bar­celona, Spain 15th,16th,17th June 2006

Blast Theory are proud to present a 3 day public test of their latest work Day Of The Figurines. 

Day of the Fig­ur­ines is set in a fic­tional town that is littered, dark and under­pinned with steady decay. The game unfolds over a total of 24 days, each day rep­res­ent­ing an hour in the life of the town that shifts from the mundane to the cata­clys­mic; the local vicar opens a summer fête, Scand­inavian met­al­lists play a gig at the Loc­arno that goes hor­ribly wrong and a gun­ship of Middle East­ern troops appears on the High Street. How play­ers respond to these events and to each other cre­ates and sus­tains a com­munity during the course of a single day in the town. From the Gas­o­meter to Product Barn, the Canal to the Rat Research Insti­tute, up to 1,000 play­ers roam the streets, defin­ing them­selves through their inter­ac­tions. The centrepiece of the game is a 3.5 x 5 meter model town — at the Centre de Cul­tura Comtem­porà nia de Bar­celona – cre­ated using pop up metal build­ings, over­laid with com­puter graph­ics. Each of the 1,000 play­ers is rep­res­en­ted by a small plastic fig­ur­ine which is moved by hand every hour for the dur­a­tion of the game.

The full day 24 day ver­sion of Day Of The Fig­ur­ines will be launched in Berlin in September. 

Day Of The Fig­ur­ines has been developed as part of the European research pro­ject IPerG (Integ­rated Pro­ject on Per­vas­ive Gaming) in col­lab­or­a­tion with the Mixed Real­ity Lab at Uni­ver­sity of Not­ting­ham, Sony Net Ser­vices, Uni­ver­sity of Got­land, Inter­act­ive Insti­tute and the Fraunhofer Institute. 

At Sonar by Day – at the Centre de Cul­tura Comtem­porà nia de Bar­celona C/ Montalegre, 5 08001 Barcelona

On 15,16,17th June 12.00 — 22.00

For more details -
day of the fig­ur­ines | blast theory | sonar | per­vas­ive gaming