Mainly for abiuro but also for p_cat and fizit (because of the ‘lib­rar­ian with breast­plates’ comment):

Teach­ing journ­al­ism using a Nev­er­winter Nights sim…

To teach fact-find­ing skills, pro­fess­ors at the Uni­ver­sity of Min­nesota have turned the fantasy com­puter game Nev­er­winter Nights into a tool for journ­al­ism stu­dents. Instead of slay­ing mon­sters and gath­er­ing gold, the play­ers tackle sources and gather information.

When we ini­tially did the game, it still had lava pits, the editor looked like an ogre – stuff like that. The lib­rar­ian had breast­plates,” said Nora Paul, dir­ector of the uni­versity’s Insti­tute for New Media Studies.

The team, which includes game designer Matt Taylor and journ­al­ism pro­fessor Kath­leen Hansen, have now mod­i­fied the game graph­ics to look like a modern town, the fic­tional Harperville. A train has derailed, spill­ing toxic ammo­nia, and the play­ers are sent out to cover the story. They dig up inform­a­tion by going to the lib­rary, gov­ern­ment offices or talk­ing to a retired train engin­eer at the bar. …

The team had ini­tially planned to have a crowd of game char­ac­ters milling about the acci­dent scene, but the game wasn’t amen­able to that. A bug in the pro­gram meant that any time a player approached a group of people, he was imme­di­ately attacked and killed.

The game is here and I found this thanks to luscious_purple on journ­al­ists.